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IKMC 2027 - Grades 5-6 - Self-study SET 1 - Thematic Batch 3 Question 2

IKMC · IKMC 2027 - Grades 5-6 - Self-study SET 1 - Thematic Batch 3

Question 2

In a piggy-bank collecting game, a player puts a counter on START, then repeatedly jumps it forward by 2 or 3 squares. The journey must end on END. Whenever the counter lands on a square, the player may choose to collect the piggy bank on that square. Which of the following collections is certainly impossible at the end of a turn? In the diagram, Hồng means pink, Tím means purple, and Xanh means green.

Question illustration
  1. 2 purple, 3 green
  2. 2 purple, 1 green
  3. 2 purple, 2 green
  4. 1 pink, 1 purple, 1 green
  5. 2 pink, 1 purple, 1 green